Tag Archives: EQ

Mix techniques

I’m not a professional mix engineer. However, I see so many articles of the “Five Tips to Improve Your Mixes” type that are just filled with bad advice (or at the very least poorly worded advice) that I sometimes feel like the last sane adult out there. So much reliance on processing. So little attention paid to the integrity of the recorded performance.

So, here are my tips. Or perhaps it’s more accurate to say, this is the stuff I pay attention to when mixing. But first, a disclaimer: I’m only talking about rock, indie and acoustic music mixes, here; I don’t do EDM or pop productions, and little of what I have to say would be relevant if those are the fields you’re working in. If you’re working with acoustic instruments, though, maybe I have something useful to teach.

The spine
The key to mixing an arrangement involving vocals, drums and a bass instrument – that is, almost all rock, indie and pop music – lies in the relationship between the lead vocal, the kick drum, the snare drum and the bass. These instruments and sound sources constitute the spine of your mix, the trunk of the tree.

For backbeat-oriented music, it’s standard practice to mix the drums so the kick and snare have equal weight within the aggregate mix. This doesn’t just mean putting the faders for both at unity and leaving it at that. We’re concerned with their level within the drum mix as a whole; if you have a pair of stereo mikes on the kit, they’re contributing, too, so the relative volume of the snare compared to the kick within that stereo pair will also be a factor (if you’re using spaced overheads, typically the snare is prominent and the kick, while present, is more distant and clicky). Pay less attention to the visual level of the transient and more to the felt volume of the meat of the drum. And don’t compress those transients into nothingness – those transients provide energy and excitement.

Whether the kick or the bass occupies the perceived “lowest” portion of the frequency spectrum will depend on the song and what the bassist is doing. If the material features the bass being played mainly in the second octave, the fundamental of the kick drum will live below the bass’s centre of energy. If the bassist and the kick drum are competing with each other, try rolling off the kick’s low end a little and emphasise the beater (more of that later) to give the kick more clarity and audibility.

I like to think of the vocal as sitting on a platform created by the kick and snare drums. Mix it too loud and the voice seems to float above the music, creating what I call “big giant head” syndrome. To check you’ve got the balance about right, here’s a hack that actually works: slowly turn the master volume down until the music is only just audible. If the last things you can hear are the vocal and the snare drum, that’s usually a good sign.

A lot of rock records have the vocals sunken a little further in the mix (an aesthetic that goes back at least as far as the Rolling Stones). If that’s your thing, make sure the vocal is still legible. You can drop it a long way back (e.g. the Police, early R.E.M., Dire Straits, etc.), but don’t bury the vocal entirely; i

Balance – panning
They used to call recording engineers “balance engineers”, and the term is an instructive one. Achieving a balance between all the elements in the mix on a second-by-second basis is what we do.

That means getting the relative volume levels right, of course, but it also means placing the elements within the stereo field to acheive a pleasing spatial balance. We’ve already discussed the relationship between the kick, snare, bass and vocal. These elements are almost invariably centre panned, and have been since the late 1960s. But what to do with harmonic instruments? Where do they go?

It’s going to depend a lot on what has been recorded for the production, as well as the panning scheme you favour as a mix engineer.

I’m a proponent of LCR panning, meaning elements are panned 100% left, 100% right or centre (except close tom mikes, which I pan to the places that the toms appear in the stereo image). Panning this way means that the instruments retain their relative positions in the stereo field wherever you may be standing in relation to the speakers; a guitar panned 18% left will be perceived as 18% left only as long as you sit right in the middle of the speakers. Move away from that point, and you change your perception of where all non-centre-panned instruments are.

Now, some mix engineers don’t care about that, and they happily pan elements slightly off centre, or nearly all the way left but not quite. Me, I prefer the clarity and stabililty of LCR.

But LCR requires a degree of forethought. If you track a four-piece band (bass, drums, rhythm and lead guitar) as live, it might make sense to pan the two guitar tracks left and right, but what happens when the lead guitarist plays a solo? Do you move it to the centre? Keep it out wide? Have the guitarist not play a solo during the live take but instead double the rhythm part, then overdub the solo later? Record the rhythm player through two amps, split left and right, and put the lead guitarist in the centre with the vocalist? All are defensible strategies, but it pays to consider them before tracking. If you’re just mixing and you’ve had no say in what was tracked, don’t try to force a panning scheme on the track that the arrangement doesn’t support. Better to have a narrow mix with everything in the centre than a completely wacky mix with the acoustic rhythm guitar left and the bass guitar right, simply because you want to make the mix “more stereo”.

Balance – volume
So programme-dependent it’s hardly worth talking about, but here’s one thought. One of the biggest differences I hear between modern mix topologies and those from the 1960s and 1970s is the treatment of simple rhythm accompaniments on acoustic guitar or piano.

There’s a tendency towards giving everything a big sound these days (largely because instruments are usually all tracked separately with close mikes), which tends to make mixes feel cluttered and airless. To compensate, engineers end up carving loads of lows and low-mids out of, say, an acoustic rhythm guitar and adding lots of top end to give it “air” and reduce the sense of clutter. Consider miking simple acoustic rhythm guitar parts a little more ambiently and mixing them lower. If the acoustic is the main instrument, that’s different, but if it’s just providing harmonic glue and texture, does it need to be prominently audible in every single moment of the song? Probably not. If you’re after a 1970s feel, listen to how the acoustic rhythm part is treated on (just to think of a few artists from across the spectrum) Pink Floyd, Van Morrison or Eagles records, and try treating it similarly.

Compression
Ah, the great Satan of modern mix. The humble compressor. So many ways for them to kill your mix stone dead. Let’s take them one at a time.

Mix-buss compression
I don’t do this usually. Many engineers take a compressor they feel is euphonious and adds a pleasant density or tonal characteristic, and use it on the stereo master outs. If you’re going to go down this road, be careful not to overdo it: medium attack and release times and a relatively gentle ratio (1.5:1 or 2:1) will probably sound more transparent  than more extreme settings, and remember you can destroy a song’s feel really quickly by not paying attention to the tempo and groove, and applying inappropriate attack and release settings for the song.

Channel compression
I tend to be looking for a classic rather than contemporary sound, so I don’t like to hear a compressor working (certainly not when listening to the sound source within the aggregate mix). Depending on the instrument – and certainly for vocals – I like to apply post-fader compression and solve some of the bigger dynamics issues with automation. The compressor then gently reduces dynamic range of a slightly more idealised version of the performance. I’m working digitally (and therefore not limited by needing to have lots of expensive hardware), and one upside of that is that you can chain compressors a lot more cheaply than you can in the physical world! If I need a lot of gain reduction and don’t want to choke the life out of a source entirely, I’ll set up a couple, typically pre- and post-fader, and let fader moves and the compressors split the work between them.

Buss compression
All engineers approach this differently. I typically set up a buss for drums (minus toms), toms, acoustic guitars, electric guitars, ooh- and ahh-type backing vocals, and lead and close harmony vocals. I may buss single instruments like piano and bass guitar, but usually only if they’ve been recorded with several mikes or, say, DI and amp for the bass. Drums I tend to hit with a few dB of gain reduction, vocals likewise (again maybe post-fader – it depends on the dynamic of the performance). Electric guitar is very programme-dependent; distorted guitar I likely won’t compress at all, anywhere down the line. Acoustic guitar and clean electric, I’ll probably use a little to glue things together a little tonally, rather than for significant gain reduction, and use fader moves to make the guitars sit where I want them to.

Equalisation
There’s a long- and widely held belief that subtractive EQ is better than additive EQ. It is, I think, a myth. Those who counsel against additive EQing on the grounds that you’re trying to boost what isn’t there have a point – but only if that is actually what you’re doing, which is rare for anyone who isn’t a total newbie. Trying to add brilliance to a bass drum track by boosting 10k is absurd. Trying to emphasisr the beater impact of a kick drum by making a boost somewhere between 2k and 4k (depending on tuning and beater material) is just emphasising what self-evidently is there.

On the whole, I probably do subtract frequencies more often than boost them, but I’m always happy to make small boosts where needed. For example, I often add a little high end to vocals (above the range of sibilance so things don’t get spitty) and, within a dense mix, I’ll look to give a boost to the audibility of toms by bringing out the stick impact rather than the drum’s fundamental.

In terms of subtractive EQ, I work in fairly conventional ways. I’ll look to take some low mids out of boomy acoustic guitar tracks, and often emphasise the low end of a tom by cutting a little into the mids. If a bass drum is moving a lot of air but feels a little less present than I want, sometimes rolling off below ~60Hz can be helpful (I often do this in conjunction with the beater-frequency boost mentioned earlier).

I’m usually working in quite naturalistic sound worlds, so I want to get a sound in front of a microphone, capture it, and present it in mix transparently, so EQing is not something done in the box after tracking. Rather, the instrument being played, the pickup used, the pedals and amps used, the position of the mike, the choice of mike – all of these are factors in whether I use lots of EQ or none at all.

Hand in hand with the natural-sound thing, the ideal situation, if I’ve been recording a good player on a good instrument and done my job with mike positioning, is that I apply no EQ at all. If I liked the sound in the room, there really should be no reason not to like it on tape, so to speak.

Which I guess leads us to…

Conclusion
The biggest issues I have with a lot of the “5 best tips to help you mix like a pro!” nonsense I see all over the internet is that so many of them present techniques that are sometimes useful (often as hail Marys more than anything) as regular, staple techniques that you “should” be using. I read one guide the other day that said something to the effect of “You’re going to want to high-pass filter all your tracks to remove the low end”. But why? Can’t I listen to the track first to see if that’s necessary? What if the band knows how to arrange their music and the tracking engineer recorded them in such a way that there is no build-up of clutter down there?

The best tip I could give anyone is this: do nothing simply for the sake of doing something; leave well alone if you can’t account for your intervention; resist the temptation to process just because you can. A good 80% of mixing lies in the performance and tracking – if a performance is captured well and is solid in terms of sound and technique, the results mix themselves. Any engineer who works as a tracking and mix engineer and doesn’t simply mix would, Steve Albini style, benefit from putting most of their efforts into improving their miking techniques and gain structuring. The mix will then be an infinitely simpler process.

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Whatever happened to the distorted guitar?

I never hear really layered distorted guitar sounds on modern indie records – it’s completely out of style. If you want to hear that kind of thing, you’d have to go back to older records, or to bands that began in that era and haven’t shed all vestiges of that sound, and few of them are nowadays operating at an artistic peak.

Like a good recorded drum sound, the pleasures of a well engineered distorted guitar sound lie in the physical response it creates through texture.

Distorted guitar is an incredibly textural sound source. Distorted chord-based rhythm parts occupy an enormous amount of sonic real estate across a huge frequency range, partly due to the fact that their heavily compressed nature make them essentially a steady-state presence within a mix.

The combination of extreme sustain, low transient quality and huge frequency range makes distorted guitar extremely malleable within a mix. You can essentially manipulate a heavy guitar signal with downstream EQ the way a Hammond organ player can manipulate her sound with the drawbars.* The best practitioners of the fine art of layering distorted guitars (for me, that’s people like Kevin Shields, Jerry Cantrell, Billy Corgan and J Mascis – I was never a fan of the scooped, no-mid-range sound of ’80s and ’90s metal), along with engineers and producers like Dave Jerden and Butch Vig, used this knowledge to create an almost orchestral richness to their guitar sounds.

They could craft sounds to be hard or soft, aggressive or comforting, sharp or ambient, through the combination of different guitars, amps and processing when layering duplicate or complementary voicings over several tracks. Those who took it furthest would split one guitar performance over two or three amps (selected for their characteristics in different frequency ranges), then switch guitars and repeat, then play a complementary part and repeat again. All in the analogue realm, too, meaning that bouncing of tracks would be required in order to keep going once real estate on the 2-inch tape was used up.

Outside of metal (which if I’m totally honest I don’t listen to all that much), this is kind of a lost art now, which makes me a little sad. The tools have changed, too: digital modelling amps, reamp boxes and amp simulation plug-ins are as common if not more common among the musicians who are still grappling with the beast that is distorted guitar as valve amps and analogue effects pedals. Modern mix topologies aren’t hugely kind to bands that deal a lot in distorted guitars, either. It’s enough to make me a bit wistful, thinking back to the days when a rock band wasn’t a rock band unless their guitars were just blasting out a sea of white noise. Ah me. The years go by so fast.

 

*Much of what I know about the science and art of recording distorted guitars, I owe to a recording engineer and producer called Tim Gilles, who was known online as Slipperman. Slipperman’s guide to recording distorted guitars, which consisted of a series of forum posts and podcasts, was a hugely informative, frequently digressive and entertainingly foul-mouthed bible for me 10 years ago when I was trying to learn the basics of recording and devouring every source of knowledge that was cheap or free. Wherever Slippy is now, I wish him well.

Podcast #4 – Stereo miking of the drum kit

Hi folks. A bit later than planned, here’s another downloadable podcast on recording drums. This time we’re discussing stereo miking the kit using what’s often called the ‘Glyn Johns’* method. Johns is a veteran engineer producer who recorded Let it Be, Let it Bleed, Who’s Next, the first couple of Eagles records, the first Zeppelin record… so you can surmise from that that this is a technique that works. Employed well, it will allow yout to pick up a really clear focused drum sound with a good amount of detail and a stable, mono-compatible stereo image, and use your close kick and snare mics to add focus and low end to those particular drums.

It’s a good choice if you’re recording drums in the home or rehearsal space and you don’t have an awful lot of channels and/or microphones at your disposal.

*Interesting historical note. I’ve heard a veteran engineer or two over at the Womb forumsdiscussing this and saying that the Glyn Johns method was the same way every engineer who trained at a studio in London in the 4- or 8-track era recorded drums. Not everyone panned their kit mikes in stereo the way Johns did, though.

Podcast #3 – How to record the snare drum

Podcast time again! This time we’re talking about the snare drum: we discuss tuning, mic placement and mic choice, compression, EQ and gating. I hope it’s of use to some of you! If you’d like to download it, click on that little downwards-arrow icon.

I’ll be doing a regular post on Thursday, so if that’s your bag, check back as normal on Thursday for a written post.

As before, if all you’re seeing is a grey Soundcloud box, refresh your browser till you can see it properly!

 

These are the results I’m getting at the moment using the methods detailed in the podcasts:

Podcast #2 – How to record a bass drum

Hi there. Another podcast for you. This one’s focuses on the bass drum: approaches to take to miking it up, and a discussion of compression, EQ and editing. I hope it’s of use to some of you!

I’ll be doing a regular post over the weekend. I’ve already got a song in mind – it’s one of my favourite-ever records so it may be quite gushy. Just to warn you in advance.

As before, if all you’re seeing is a grey Soundcloud box, refresh your browser till you can see it properly!