Tag Archives: plug-ins

On Recalls & Mixing in the Digital Domain

At the moment I’m working quite hard on a couple of recordings I’ve got in progress. I’m a one-man-band kind of guy, playing all the instruments, and recording and mixing the tracks myself. That necessarily leads to a certain way of working if, like me, you have a full-time day job. I fit recording and mixing work into spare hours and half-hours whenever they occur, or save up a few tasks to justify the effort of setting up a drum kit, or a guitar-and-amp rig, and placing microphones. In the past, when I was a freelancer and worked from home, I could block out chunks of time to record pretty much whenever I wanted to, and could have the recording of a song mixed within 24 hours of writing it. Nowadays it takes a few weeks usually. It’s a drawn-out, accretive process.

This way of working is dependent on the ability of DAW software to recall every aspect of the audio project for me. I load the project file in my DAW of choice (Cubase), and every channel is the way I left it: all the inserts are there with exactly the same settings I was using before, the tracks are all routed to the same busses, all my automation data is the way it was last time. What would take hours of work in the analogue realm is reduced to the 30 seconds or so my laptop and edition of Cubase require to load a complicated project.

The implications of this technology for the way music is mixed and the way it sounds when you hear it on the radio are enormous, and are probably only truly understood by recording engineers, especially those who learned their trade during the analogue era.

Almost any record you care to name from the pre-digital era (digital recording that is, not digital playback) has flaws or idiosyncrasies in it that could have been ironed out with one last recall session, but which weren’t worth the time and effort required to do the recall. If you were working on analogue tape with a console, doing a recall to make a couple of tweaks to the vocal level was an expensive luxury few could afford. To allow the tweaks to be made, the engineer or the engineer’s assistant would have to reconstruct the mix on the desk, using notes and snapshots taken during the previous session. Hardware audio processors would have to be re-inserted over the correct channels, tracks bussed appropriately, EQ settings precisely dialled in. It took time, and it wasn’t always easy to get everything exactly the same. An engineer skilled at quickly and accurately recalling a mix was worth his or her weight in gold to a producer or mixer.

Even so, a band was unlikely to get the producer to consent to a recall unless the producer felt the tweaks the band wanted were justified. A recall meant 3-4 hours’ work, and time is money in the recording studio, as it is anywhere else. Digital mixing consoles began to include some recall functions in the 1990s, which sped up the process a bit, but these desks rarely sounded as good as the real analogue deal, and they only went so far: no console can actually plug in an LA2A for you.

It was the DAW that allowed the situation we have now, where any mix can be perfectly recalled, tweaked and printed (that is, mixed down to stereo) whenever the band or producer want. As with anything else, it’s a double-edged sword. When listening to other people’s music, I may decry the primped sterility of the end result: recordings that have been airbrushed to within an inch of their lives, where every instrument and vocal performance is in fixed audibility at all times in a way that could never happen in a live performance captured to tape, and with no technical flaws or blemishes, no matter how tiny, allowed to make it through to the master. Yet I’m dependent on that same technology to make any recordings at all, and I’m as guilty as the next man of stewing over a mix for several days before going back in and systematically fixing all the things that bugged me about the last version.

So what else is new? Replace “digital mixing” with “CGI” and let a movie buff give you their cri de coeur on the superiority of in-camera practical effects work. This is simply the world we live in. When you next hear a brand-new recording straight after a classic on your iPod or on the radio, listen to the differences. Feel them. I know which I prefer to listen to, and sadly, I also know which kind of recordings I’m making.

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Doing a recall in 2016

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Judith – Heather Duby

Let’s fast-forward 10 years from the heyday of the Pixies.

More cynical souls than me might deny that there ever was such a thing as an alternative rock movement, but if it ever did exist, by the late nineties it was done, and its signifiers – dirty guitars; long hair; a general, to quote Jack Endino, ‘loud intent’ – had been put to bed. Distorted guitars were now the preserve of nu-metal bands. Pointy guitars with Floyd Rose vibrato units were back. 7-string guitars were selling in thitherto unknown quantities. Light-grunge records still did pretty good business, but Pearl Jam aside, the big beasts of a few years before were all defunct.

Artists with one foot in singer-songwriter world and another in the world of alternative rock music who might, a few years ago, have looked to dirty up their music with a Les Paul and a Marshall, now looked to other means to add a bit of edge. And there are always other means. Dirty basslines and thumping drum loops were one way, some electronic flourishes, different textures. A little bit of what Soul Coughing were doing. A little bit like what Folk Implosion were doing. I don’t know who had the thought first, but suddenly these arrangemental ideas started turning up in all kinds of places. PJ Harvey’s A Perfect Day Elise and Smashing Pumpkins’ Ava Adore, for example, were pretty successful singles demonstrating a lot of these production tics, but they were far from alone. Electronica and big beat were big business, and presumed by rock writers to be much more forward-looking than the heavy guitars of a few years before, which were just updated Black Sabbath.

In 1998, then, ambient noises on top of a dirty groove seemed like alternative rock’s future, and it came about partly as a function of fashion, partly out of a development in technology. The year before, Digidesign had released the first 24-bit, 48-track iteration of their digital audio workstation (DAW), Pro Tools. Pro Tools had begun life in the late 1980s as Sound Tools, and at that time was only capable of handling a mono or stereo signal, but Digidesign’s ambitions for it had always involved it becoming a multitrack recording environment. The limitations of the era’s computers and audio convertors simply didn’t allow it yet. This new version of Pro Tools not only allowed direct-to-disk multitrack recording, but in-the-box mixing as well. As a fully fledged production environment, it was expensive – beyond the means of any home recordist who didn’t work as a Wall Street trader – but seemed to many pro musicians an obvious road to go down. And this started affecting the nature of the music you heard on the radio pretty quickly. Loops and samples started to replace live drum tracks on records at a rate of knots. After some years of frankly undanceable music, this wasn’t unwelcome.

Steve Fisk was Washington-based engineer, producer and musician. He’d been a producer on Soul Coughing’s second album, Irresistible Bliss and his own project Pigeonhed was in the same sonic ballpark. But he’d been active during the grunge boom years, too, engineering Nirvana’s Blew EP sessions, the Fopp EP by Soundgarden and much of the Screaming Trees’ SST-era output, as well as records by Girl Trouble, Negativland and Beat Happening. He had, in other words, been around a while and was a respected figure in the Seattle music scene.

So when he expressed an interest in working with Heather Duby, a young songwriter, still at college in Olympia, this was a significant break for her. It guaranteed her that influential local figures would hear the results, and pretty much ensured the record would get at least an indie-label release. When it did, it was on Sub Pop, a label trying hard to shake off its past and establish a new identity for itself.

Her first single was a song called Judith, and it exemplified almost all the trends we’d identified above: programmed drums, augmented by live drums for the choruses, spacey keyboards, soft, high-register vocals (the sort almost always described as ‘ethereal’ by hack writers) and a huge bass line, in this case an enormous, surging synth part in the choruses, double tracked and panned hard left and right, placing you right in the middle of it. It’s a pretty amazing moment the first time you hear it on a good pair of headphones.

The sonic world the parent album exists in – Post to Wire – is a weird mix of stuff that still sounds really cool and stuff that sounds very much of its time; the faux-fi crackle effect on A Healthy Fear of Monsters, for instance, is pretty risible, an example of what could be achieved very quickly with a couple of cheesy filter plug-ins, but would have been better off not achieved at all. You Loved Me’s low-register grind and lo-fi drum loop, however, sounds vital today, and For Jeffrey’s mix of eastern-sounding vocal harmonies, harmonium-style drones and tablas is still ear-grabbing.

The more gothic aspects of her music would recede over time and by the time of the Latency EP of January 2011, her music was a lot drier and closer, more organic-sounding and built on what seem to be live-band basic tracks. Judith remains an awesome single, and the moment when Duby’s songwriting approach meshed most seamlessly with Fisk’s production.

Sadly, Duby was involved in a bike accident in 2011 that seriously damaged both her hands and left her unable to play music. It could apparently have been a lot worse; her doctors were at one stage considering amputation. A benefit was held in Seattle to raise funds for treatment and physical therapy, but what information I could get online suggests she hasn’t yet been able to return to making music. Let’s pray that in time she can.

Update (23 January, 2017): The year after I wrote this, she did! Duby was credited with both piano and vocals, so it seems her injuries were repaired well enough to give her good use of her hands. Great news.

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Heather Duby, 1999