I’ve talked a lot about recording drums on this blog. Here are just a few more thoughts. They’re not technical, I promise!
Yesterday, rather than spending a day at home doing freelance work and stealing an hour or so to write a blog post (which tends to be how my Thursdays out of the office go nowadays), I went to Shack Studio in East Hanningfield, Essex, to spend a day tracking drums with a very fine engineer called Grant Matthews. Grant’s recording experience goes back to the analogue era, so he is, by my reckoning, a proper engineer. He’s done all the hard stuff you have to do when working out of the box: aligned tape machines; cut takes together on tape; worked with hardware gates and compressors; done submixes to tape knowing that mix was going to have to be right, there and then, on pain of recording it all again; dropped in and punched out during vocal overdubs, risking accidentally messing up a good vocal track with a bad edit.
Guys like this think differently to those who learned in the digital era, who tend to learn, and therefore think, from the software back. Grant thinks (I would guess, from watching him work) from the microphone forward. Anyone who’s worked entirely in the DAW era (that is to say, anyone who began their working life in the late 1990s) is now at least in their mid-30s. Which is to say that in the next ten years or so, people who have Grant’s knowledge and experience are going to become harder and harder to find out in the wild. A lot of them are out of the business already, victims of the death of the demo studio.
Briefly, because this will be old news to many of you, there used to be a lot of demo studios around. Recording equipment was relatively expensive and hard to use without some measure of training, so bands tended not to record themselves, as they couldn’t come anywhere near the results a real engineer could get. This changed somewhat with the advent of the four-track Portastudio, but cassette-based multi-track recording devices are an inherently lo-fi proposition, so a studio with an 8- or 16-track reel-to-reel tape machine was still the place to go for an impressive recording. Bands would book a couple of days, the engineer would record them playing live, they’d do vocal overdubs, maybe a couple of extra instrumental parts, the engineer would mix, and give them a cassette or CD, and the band would have a demo or a single or whatever to send to local radio, sell at gigs, push to labels and promoters and managers, and so on.
When the digital audio workstation (DAW) became a viable proposition in the late 1990s (a development that had been a long time coming – computers had to reach a certain level in terms of processing power and speed before 24-track+ in-the-box recording and mixing was a genuine possibility), and when folks started cracking pro-level software (Cubase SX3 was cracked within minutes of being released), musicians realised that they could, with maybe £500, buy an interface and a few microphones and record themselves on the computer they already owned, without any need to go back to that demo studio.
This was in maybe the early to mid-2000s. At that time, I was in a band, and while I did record at home, and loved doing it, the limitations of my equipment (I had a 2-input soundcard so couldn’t record a whole band with that) and lack of engineering knowledge meant that we went to a studio to do when we wanted to make real recordings (the aforementioned Shack Studio with Grant). Even if we’d owned a lot equipment, we knew we couldn’t use it properly and would get crappy results left to our own devices.
Not every musician felt similarly, though. Within a few years, smaller studios were closing at a rate of knots. Bigger studios, too, as major-label budgets shrank (this also being the post-Napster world), and professional bands began limiting real studio work to drums and orchestral overdubs, doing vocals, guitars and programming work at home to save cash.
All of this fed into the precipitous decline of audio quality that we now live with. But that’s a nail I’ve pounded on enough times.
As I said, yesterday I went into the studio with Grant, and we recorded some drums. I began recording drums at home principally because for a few years he got out of the game, and there wasn’t anyone locally I felt could do the same job he could, so I was going to have to learn to do it myself. I’ve recorded drum tracks a lot over the last four or five years, and some of the ones from the last couple of years have even sounded pretty good. But there’s nothing like working with someone who knows more than you. It’s a joy. As a client, I came away with drum tracks that I think sound great. And, as an audio engineer who knows a bit but still learns something every time I plug in microphones, I got to watch a pro do something with ease that comes pretty hard to me. It’s something I’ll be doing again, I think.
These are just observations. I know that some folks have got very into their work as home recordists. I understand that. I have, too. It’s great. But sometimes it’s good to be reminded of what you lose when you decide to go down that DIY route: great gear, really good sounding tracking rooms and the expertise of people who’ve got tens of thousands of hours of studio time under their belts.
This is the Shack.
Note use of both an A-B overhead pair, and an old school “Glyn Johns”-style pair